迷失上海 Lost In Shanghai

之前太投入与游戏制作,把游戏制作和生活混在了一起,
不知不觉分不开了,微博账号成了营销号,QQ账号成了“大神”,无法与人正常聊天了
然后打开blog,也发现都是游戏的宣传之类的。
各种烦杂的信息这里那里,自己失去了自己的空间。

去吃火锅,店里现充们有说又笑,说着毫无意义的话,然后爆发出一阵笑声,他们为什么能这么开心呢?

想做个叫做LostInShanghai的,压抑伤感风格的游戏,但是发现自己写不了剧本,做不了故事,不懂诗和远方,是个可怜的逗逼。

公司有10+个人了,都是特别想做游戏的人,但是我却非常消沉。
说实话我们的游戏真的很棒,我们的团队很棒,我们在圈内应该是非常特殊的存在了,我们有自己信仰的玩法。
但是看到别的人通过那些已被证明的路线作出很棒的东西的时候,又止不住的惊慌。

我们真的在正确的路上吗?我们走的人更少的路,这真的会有更好的风景吗?

现在的我,感觉已经不像之前那样,半瓶子水也能很开心的指点江山了。
可能是老了,没有激情了。

之前因为一句歌词的爱情,也发现是个笑话。

我很焦虑,很慌张,很迷茫,很孤独,无法破。

所以我回来了。
顺吧“营销”的东西给删了,这个blog应该还是更多的是我私人的东西。

“原色 Primary Color” @ Shanghai Game Jam 2014作品

本届Shanghai GameJam只有24小时!24小时作品!

原色 PrimaryColor

开发团队:

MyACG制作组:
HJISTC,微博@HJISTC :美术效果,程序
Aeolian:美术特效,音乐效果
Mark:会场结识的路人策划,提供了不少点子
开发引擎: Unity3D
游戏介绍: 这个游戏必须三个人才能愉快的玩耍!(能1~2个人玩的都是触手)

操作:
P1: A键 & D键
P2: 左键 & 右键
P3: 鼠标左键 & 鼠标右键
每个人控制一个原色(红黄蓝)然后切换不同的通道。当于玩家不同的颜色共处一个通道的时候,就会合成为这几个颜色的混合色。
比如,红和黄色共处于第一通道时,就会成为一个橙色。三原色共处一个通道时,会合成黑色。
三位玩家需要互相配合,一起作出决定,操作自己的颜色在正确的通道上,然后通过对应的圆门。
速度加快!速度加快!根本停不下来!

1

2

3

4

5

游戏下载:
Unity Web Player:
PrimaryColorWeb

Windows x86:
PrimaryColor

Max OS X:
PrimaryColor Mac

GameJam官方网站:
http://www.indieace.com/article-623-1.html

Global Game Jam 2014 体会

参加了Global Game Jam DePaul Site 2014

这是我第二次参加GGJ了,

在去年GGJ上认识了DG,然后被几个老外坑了,最后什么也没做出来,算是被虐了吧!

今年再次和DG一起去,磨练了一年后,我们也算是有备而去。

2天非常辛苦,最后大家都在电脑前睡着了,不过最后我们也拿到了我们应得的那份:

Audience Choice Award!

也算是最有价值的奖项了,因为是全部人一起投票,并且需要最多选票的奖项,送组员每人一份3个月的Adobe Photoshop,外加有机会去参加PopCon什么的几个游戏动漫展,摆摊摆到米国了哇哈哈。

体会嘛,我只能说,这个世界没有什么做不到的事情,关键是看你付出了多少。

这几年来,虽然我也不算是特别认真的人,但是几乎一直专注在做游戏,各种东西都有涉猎,也算是全身心的投入到了这个领域了。我相信,一个人只要有强烈的愿望,是没什么事情做不到的。要说付出嘛,其实也很多,半年几乎都没有去参加过任何社交活动。不过我这个人也就是这样,和那些没有共同语言的人交流,感觉会很难形成价值的交谈,更多是互相敷衍问好,会让我很痛苦。

下面说说游戏

今年GGJ的主题是:
We don’t see things as they are, we see them as we are.

我很小的时候,看到家里堆放的一些杂乱的东西,会想到这是个坦克,这是个大灰狼等等。

虽然现在我已经没有这种神奇的能力了,但是真的很想再现那种感觉,以一个孩子的眼光去看待一个生硬的世界。

于是我们做了一个游戏,场景是一个办公室,里面都是很生硬的元素,但是各种生硬的东西在特定的角度或者光影下,会变成很多有趣的场景。

GGJ的时间很有限,所以做的挺粗糙的,不过2天内这个完成度,我们还是很满意了。

如果有更多的时间继续这个游戏,我希望把游戏做的非常轻松,有很多很多非常简单的关卡,主要目的就是让玩家感受到“发现生活中的美”这一点。

用鼠标左键拖动镜头,右键拖动光影,点Check确定来检测是否找到(这个地方希望今后再改改)

一共有5个关卡,不过最后一个关卡并没有检测功能。

另外感谢一下在GGJ期间关心我帮助我鼓励我的朋友,最后第五关隐藏的话语便送给你们的。

GGJ官网游戏地址(下面有EXE下载):

http://globalgamejam.org/2014/games/perspective-2

网页版地址(需要UnityPlayer):

http://www.myacg.cc/WebGames/Perspective/Perspective.html

ggj2014

 

数个近况

发现自己快4个月没更新blog了。。。

不知道从何说起,干脆timeline+图片

 

1. 尝试使用unity,东方打地鼠项目竣工,www.MyACG.cc 成立。

dds

游戏网页版及下载版:

http://www.myacg.cc/forum.php?mod=forumdisplay&fid=42

 

2.正经同人游戏项目,东方打僵尸项目开启,图为游戏地形,请不要在意我的厨技

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3.期末C++优化课程和分布式软件开发课程final搞的我差点心脏病,最后功德圆满,

游戏粒子系统优化小比赛,全班第二名??!(第一名的有bug!!!别以为我不知道!!!)

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4. 期末压力莫名的大,直接导致我寒假完全不想填坑,于是打了一寒假dota2,刷到了4100+分(top 1%及格线),勉强能被家猫看得起,我太菜了。

PS:还遇到几个玩dota2的妹子,各种被carry,简直叼,为何我这么菜。 顺便我的开黑分充分体现了柚子同学的水平。

dota

5.美国遭遇严寒,芝加哥各种凶残大雪,车被埋,被困家中一周,库存全部吃完,差点饿死

快看这流线型,我升级兰博基尼了(误)

 

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6.又开学,计划回坑,Dota2暂少玩,有点想搞搞饰品制作顺便练习下建模。

本学期参加game studio课程,目测分组被分到6坑爹老外,貌似只有一个越南哥比较靠谱,我们小组没artist,我又要兼职2D 3D artist了。

 

7.和DG备战Global Game Jam,磨练了一年准备去虐人了!

 

8.久违的自爆,三个月没理发,电脑前,今日,照片x1,回坑纪念

HJ-CORSAIR - WIN_20140114_054008

IGDA TGS Scholar Essay

参加TGS后写给IGDA Japan的短文,反正也大概明说了我们在TGS干了啥。这次东京之行真的很美好!

然后回美国后就一直忙,之前的同人坑的计划有比较大的调整,然后作业啥的一直在补,赶得很累,TGS的东西很多都还没有整理,当时拿了很多公司的名片,也没空答复什么的。
还有之前室友搬了,家里很乱,整理了好几天,深感时间完全不够用。

英语略渣见谅 = =。

IGDA TGS Scholar Essay – Han/Jin 韩珒 DePaul University

First, I would like to thank IGDA Japan that gave me such a good opportunity to visit Japan. I’m a Chinese and I study in USA. This is the first time I visit Japan, and this trip gave me such a wonderful experience that I will never forget. It’s absolutely AWESOME!

During the trip, we visited several game studios, attended Tokyo Game Show, and had party with other game developers. I really learnt a lot from all of these nice event.

One of the best part is that we are able to visit 3 game studio in Tokyo, CRI middleware, Land Ho! and Cygames. We had chance to communicate with these companies directly. They showed us their products, shared the experience of managing the company, and allowed us to see their studio equipment and under-developing games. These three company range from middleware provider to game publisher, so the trip gave us an overall understanding of game industry. Before this trip, I had no idea how actual game industry was, but now I felt better.

CRI is a middleware company, a lot of games including many famous games are using their technology. They show the demo of their product, and their developers explained some details to us. I was not familiar with the products they made, but I’m still impressed by the Alpha movie technology which can play a movie with the alpha channel. I think this technology would be very useful especially on mobile devices.

The manager from Land Ho! told us a lot about developer and publisher and some problems and stories of their company, which we may meet in the future. Land Hoo! has multiple game titles, some are big projects, some are small, and their company is starting from doing something very small. We also visit their studio, we saw a game they were developing, using UDK. Because my own project are also plan to use UDK, I actually got a lot of information by observing what their stuff were doing. (And I decide not to use UDK for my own project after the trip, because we don’t have so many people, even we had spent a month on it)

Cygames has a really really awesome environment for the employees. They have a very nice office with awesome view, they also offer the artist best devices. That’s amazing! I saw illustrators painting some awesome pictures. Oh! I really want to work in that environment.

On TGS, we were able to attend the meeting. On the first day, we heard about the story of the creator of Puzzle and Dragons, his story is quite informative. The managers from several big companies discussed the trend of the game industry. They all mentioned that Chinese main land may be the most important market in the future. As I am a Chinese and my family has an investment company in Shanghai, it’s a really good news for me.

On the second day, we attended Sense of Wonder Night, a festival for indie developer. It gave me a lot of new ideas. I was impressed by the game “Museum of Simulation Technology”, that game is really awesome. We got a change to talk with all the winner after that. Three of them can speak Chinese! I asked a lot of details about their game, and their future plans. I also noticed that over half of the indie game on TGS are using Unity3D as game engine.

After that we went to have dinner with many indie game maker, I’m glad that I met many people from Taiwan. We can communicate with Chinese. I tied their games and we soon become friends. They also shared many information about indie game with me. That was quite a nice night.

I am a big fan of Touhou project, and I made Touhou Douji Games. On the third day of TGS, the creator of the Touhou project ZUN announced his new release of Touhou game on indie game corner, I was manage to see him in real person, but I don’t know what he was talking about and it was too crowded there, so I was a little sad at that time.

But here is what the IGDA scholarship is really awesome for! On the last day, we went to Sony Entertainment Indie Stream Party. On the SCE party, I met Mr.ZUN face to face! He was right there! I got the chance to talk with him! I took a photo with him, and show him some of my work on Touhou Douji Game, I never thought that I could get the chance to do so! This gave my trip to Tokyo Game Show an unforgettable ending.

I also visited several famous places in Tokyo during the time I was in Tokyo. Tokyo gave me such a very nice impression. People here are so nice. The whole city is so clean even it is very crowded. I love animation, manga and games. You can find them everywhere in Japan. I think Japanese treat these “New-Type” arts much seriously than any other country. I really like the environment for game industry here. Tokyo is one of the best cities I ever been. I must spend at least 1~2 years staying here in the future. I’m planning now, really!

At last, I really want thank IGDA Japan again for offering me such a nice chance. I really miss the wonderful time in Tokyo. Thank Mr.Ono, Mr.Masahito and all other friends! I won’t forget this trip in my life!

Han/Jin 韩珒 DePaul University

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无限主张

最近寂寞的日子里,循环了将近2000遍的一首曲子

无限主张

蔚蓝色切线
坠落在云天
风穿透刺烈 扩散开
化作七色碎片
崩断下哽咽
模糊了语言
回忆中盘旋 闭上眼
还记得吗?
曾今曾有万份勇敢
全部忘掉吧!
未来的视线
也不曾再次地往返

为何为了过去前进
全部抛进天空吧!

只剩下一个人寂寞的歌唱

—-

彼岸花所在
散落的对白
漆黑的萤火 凝固成
何无有的色彩
呼吸下空气
等待着奇迹
闪烁的至今 还曾说
你记得吗?
一步一次光荣跃进
全部忘掉吧!
怯懦的血液
也不曾再次地流淌

不知不觉一往无前
全都穿透地心吧!

只留下一个人孤独的前进

—-

还记得所在苍白
我真的
勇敢吗?
可否能
全部遗忘
再诉说 你我
都忘掉吧
心意心愿新的确信
再次奔跑吧
神秘的远方
也不能再将我阻挡

迎面迎来疯狂幻境
全部送进宇宙吧!

只有我一个人永远的方向

很久没更新了, 总结一下最近干的傻逼事情

上次更新似乎是上学期期末考试后了。

后来放寒假,拉皮过来玩了2天,帮我搬了家!寂寞的搬去清静的屌丝区好好学习!
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录了几个DS视频和星际视频 度过了末日 过程很Jio!

然后一起又去纽约那玩了一圈,住了下豪宅,看了911纪念馆和自由女神什么的。

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然后就开学了。。。。

然后换了新的女友!!!!!第一次自己装机,装了我一个周末!上图
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新室友翔哥和我女友
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新妹子特写

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机箱内部 各种灯饰 = =

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hohoho我的书桌

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然后就开学了。一直各种作业。

学习Game AI和 游戏引擎开发中。 挺难的,觉得自己基础比较差,一直没心情和机会写Blog。

后来去参加了一次Gloabal Game Jam, 遇到几个坑爹队友,然后3天没睡做了一个坑爹游戏,然后,就没有然后了。

。。。

数日后,收到邮件一封,恭喜你获得了一个Leftover Prize…..过季老游戏一个….

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然后midterm了!!

Game AI的一个midterm项目是,做一个足球AI 然后同学们一起比!!

AI

结果我们队的AI一路怒草到冠军决赛!

然后对手开了挂!!!!引发了各种bug!!!进了我们3球!!!

最后以游戏卡死结束,标准结局!

于是,我觉得我们赢了…

好坑!!

My GAM 374 Final Project

Gam 374 final project

BulletStorm

Press Z to open fire.
Hold space to slow down.
Push enter to pause the game.

Use game99.exe with 99 life. =。=

终于忙完了!!!目测本学期要4A。
这个虽然没啥创意很坑爹 但是某种意义上还是挺好玩的。。。

Download Here

GAM424 Game Design Work Shop上设计的坑爹桌游 =。=

GAM424这课虽然有点水,但是设计桌游什么的,写方案什么的,还是挺有趣的。
顺便写了大量的方案,算是练练英语写作也好。。。
这个是根据PvZ,“反向设计”的桌游作业,无比坑爹,玩起来简直是寂寞爆了…发出大家瞧瞧。。。






总觉得有种侵犯版权的嫌疑 -,-